Company heads liked the base of skull ideas. So here are more silhouette ideas.
More refined silhouette.
Less gadget-y and more medical. Still sci-fi.
Color Exploration. The company heads wanted it to instantly read as a medical device, so having the majority of the body be white was important.
Final concept.
Concept of device without shell and padding.
Final 3D geometry
Final Textures
Fun loading style turnaround. Made in Maya and After Effects.
Quick concepts for the entryway into the new world.
Visual development storyboard
Final "Medical" Animation. I sculpted and made everything in this shot (besides the stock bones) with a mix of Maya and Zbrush. I used Maya to create the shaders, render and animate. I then used After Effects to composite and do a number of effects.
I had a blast making this device and animations for Rektech. I was tasked with producing a short clip about the Dream device, which uses legs to find its position behind the neck, and then inject a reality warping mixture into the brain that allows users to step into another dimension.