I was fortunate to work on the goblin's eyes, their goblin silver glows and the corruption vfx on the enemy creatures (Spiders, Dugbogs, Trolls, Goblins, intro dragon and Mongrols). Working with the concept art team and the art director to create the groundwork for the look for the glowing armor.
- I worked with Brian Kohrman on the VFX team and Jeff Bunker the art director to animate and get a consistent look for the enemy creatures in combat. As well as helping animate the goblin armor glows in the scene we first see Ranrok to match what we had in gameplay.
- I then went on to create a guide/ documentation on what we had done so the cinematic team could match what we had done.
- I also worked on the Ambient Occlusion maps for many of the goblin characters.
Huge congrats to everyone involved and all the beautiful work done on these characters.