Main Textures
Character in Unreal Engine.
Flyaway hairs - bald spot for helmet.
Flyaway hairs back - bald spot for helmet.
Eyelashes and Eybrow cards.
High Poly Under-layer Knot Sculpt
High Poly underlayer.
High Poly face sculpt.
Edgeflow
Low Poly mesh
Wire frame - 55k tris
Wire frame
Work in progress of an Aztec warrior centuries after defeating Cortez (alternate history). Due to pipeline/ timeline constraints we had to make these characters low poly first, then make the high poly.