Aztec steampunk original realtime Character WIP.

Main Textures

Main Textures

Character in Unreal Engine.

Character in Unreal Engine.

Flyaway hairs - bald spot for helmet.

Flyaway hairs - bald spot for helmet.

Flyaway hairs back - bald spot for helmet.

Flyaway hairs back - bald spot for helmet.

Eyelashes and Eybrow cards.

Eyelashes and Eybrow cards.

High Poly Under-layer Knot Sculpt

High Poly Under-layer Knot Sculpt

High Poly underlayer.

High Poly underlayer.

High Poly face sculpt.

High Poly face sculpt.

Edgeflow

Edgeflow

Low Poly mesh

Low Poly mesh

Wire frame - 55k tris

Wire frame - 55k tris

Wire frame

Wire frame

Work in progress of an Aztec warrior centuries after defeating Cortez (alternate history). Due to pipeline/ timeline constraints we had to make these characters low poly first, then make the high poly.