I was responsible for creating the concepts and the game model/ textures for the goblin hammer based on the goblin armor. I was also able to help out the VFX team by animating the glow in gameplay.
Goblins are known to be incredible metal artisans, so in making these weapons and the armor, we tried to make highly intricate designs with multiple layers of beautiful winding inlays. Something that would be extremely difficult and show an incredible amount of skill to make.
Shout out to the concept artists Danny Russon, Nasan Hardcastle and Ben Simonsen for their fantastic design work. As well as a big thanks to the art director Jeff Bunker for trusting me enough to take a number of these from concept to final game asset.