Internet Game: Avatar Body Concepts

rough Round 1. We were given a pretty blank slate to start from. Spencer Barber (right concepts) and I explored unique design ideas for a new, simple memorable character. They liked the "cool" "big head" "almost kid like proportions" "toy like" designs.

rough Round 1. We were given a pretty blank slate to start from. Spencer Barber (right concepts) and I explored unique design ideas for a new, simple memorable character. They liked the "cool" "big head" "almost kid like proportions" "toy like" designs.

CEOs seemed to like the idea of fun, floating body parts and we did more rough exploration with and without simple cosmetics.

CEOs seemed to like the idea of fun, floating body parts and we did more rough exploration with and without simple cosmetics.

More explorations on clothes with the floating parts idea.

More explorations on clothes with the floating parts idea.

Cleaner main character avatar silhouettes.

Cleaner main character avatar silhouettes.

Early stage final of base character

Early stage final of base character

Some cosmetic ideas mix and matched with the new body.

Some cosmetic ideas mix and matched with the new body.

Breaking the body up into sections, proposing different slots we could have.

Breaking the body up into sections, proposing different slots we could have.

Early facial features and expressions ideas.

Early facial features and expressions ideas.

Eventually we decided to go with a slightly more realistic, less ball head. Matching the work Gilbert Alvarez had done for a number of 2D avatars. The head here is his design. I concepted some clothing options to match his fun, outlandish type designs.

Eventually we decided to go with a slightly more realistic, less ball head. Matching the work Gilbert Alvarez had done for a number of 2D avatars. The head here is his design. I concepted some clothing options to match his fun, outlandish type designs.

Concepts done for Internet Games' main character body and possible cosmetic usage. In this early stage I also lead the effort on the art side, working with the developers to make a initial coloring system and pipeline for the majority of objects, characters, and props and pipeline without the need for custom textures, while still having a lot of variety. We later used this base to add in more material options.
Check out the game site here https://internet.game