Hogwarts Legacy - Horklumps

Horklump Sculpt

Horklump Sculpt

Horklump Sculpt

Horklump Sculpt

Horklump Sculpt

Horklump Sculpt

Horklumps low poly and Textures. We wanted it to feel squishy with a range of skin thickness along its sectioned body.

Horklumps low poly and Textures. We wanted it to feel squishy with a range of skin thickness along its sectioned body.

Horklump Glow Exploration. Eventually we found the final glow look.

Horklump Glow Exploration. Eventually we found the final glow look.

Probably won't see this in game. But I wanted it to feel like the glow was hitting all of these different rings on the inside.

Probably won't see this in game. But I wanted it to feel like the glow was hitting all of these different rings on the inside.

Baby Horklump, doesn't even have it's spikes gwown in yet.

Baby Horklump, doesn't even have it's spikes gwown in yet.

Some reference used

Some reference used

I had the opportunity to make the horklumps for Hogwarts Legacy. Original concept done by Nasan Hardcastle. I sculpted, modeled, textured, and placed a handful of them in a little cluster for the environment team to add to the game's levels and for Marcus Fisher to add the horklump's fun, quirky animations.