First round of axe concepts. Mainly looking for bold, unique shapes here that resembled classic axe shapes.
Round two. The art director felt these weapons should feel more rooted in historical shapes and less fantastical, while still easily readable in gameplay.
Last round. . . I ended up taking aspects of both as the art leads were happy with both.
Showing how the axes would be held and stored on back.
Carrying over that idea of the goblin silver being what generated their deadly power, I thought it would be interesting if that power was slowly working its way through the wood.
Hammer shape exploration and concepts. Trying to find bold and unique shapes that would go along with the armor.
Round 2. Again, I ended up mixing these together for the final design.
I had a lot of fun making it feel like this solid anvil of a hammer was so magically hot inside that it was seeping out the top and front.
Crossbow metal work redesign. Nasan Hardcastle did the original concept for the crossbow. Unfortunately the metal work didn't match what Danny Russon and Dallin Jones had done with all of the goblin armors.
Goblin Throwing Dagger. Concept for this dagger and the Short Sword by Ben Simonsen I believe.
Goblin short sword.
I had an absolute blast working on making these goblin weapons. Shout out to the concept artists Danny Russon, Nasan Hardcastle and Ben Simonsen for their fantastic design work. As well as a big thanks to the art director Jeff Bunker for trusting me enough to take a number of these from concept to final game asset.
Goblins are known to be incredible metal artisans, so in making these weapons and the armor, we tried to make highly intricate designs with multiple layers of beautiful winding inlays. Something that would be extremely difficult and show an incredible amount of skill to make.