Environment

"Sumo Smash" Concepts and 3D. Sumo Smash is a game where players try to knock each other off as the floating platform sequentially drops. This was the first environmental concepts I did for Internet Games.

"Sumo Smash" Concepts and 3D. Sumo Smash is a game where players try to knock each other off as the floating platform sequentially drops. This was the first environmental concepts I did for Internet Games.

"Read the Room" Concepts and 3D work. Read the room started out as "higher or lower" a game where players guessed if the answer was higher or lower than that of the original statistic. Now it's "what percentage of people here...?"

"Read the Room" Concepts and 3D work. Read the room started out as "higher or lower" a game where players guessed if the answer was higher or lower than that of the original statistic. Now it's "what percentage of people here...?"

Video of example how the different information could be animated in and out.

"Doodle Up" (Pictionary) concepts and 3D work.

"Doodle Up" (Pictionary) concepts and 3D work.

"Wordy Waterway" UI and environment Concepts and 3D work. Spencer Barber made the rocks and trees that I used to set dress.

"Wordy Waterway" UI and environment Concepts and 3D work. Spencer Barber made the rocks and trees that I used to set dress.

"Word Hunt" Concepts and 3D work.

"Word Hunt" Concepts and 3D work.

"Battle Karts" Concepts and 3D work. Battle Karts started as a chase type game where you would try and pop each other's balloons attached to your cart.

"Battle Karts" Concepts and 3D work. Battle Karts started as a chase type game where you would try and pop each other's balloons attached to your cart.

"Astro Ball" Concepts and 3D work. A mix of soccer/ rugby. The design went from a floating field with "UP" vibes, to a futuristic sci-fi stadium in the sky.

"Astro Ball" Concepts and 3D work. A mix of soccer/ rugby. The design went from a floating field with "UP" vibes, to a futuristic sci-fi stadium in the sky.

"Hyper Bet" Paintover.

"Hyper Bet" Paintover.

"What the Blank" Concepts and 3D work. Game where players would give an answer to different questions and others would pick their favorite. I made the concepts and 3D stage.

"What the Blank" Concepts and 3D work. Game where players would give an answer to different questions and others would pick their favorite. I made the concepts and 3D stage.

"Obstacle Course" Concepts and 3D work. I concepted out all the obstacles, with ideas from Spencer Barber and Preston Baker. I collaborated with Preston Baker on making the sections fit together like on the upper right concept.

"Obstacle Course" Concepts and 3D work. I concepted out all the obstacles, with ideas from Spencer Barber and Preston Baker. I collaborated with Preston Baker on making the sections fit together like on the upper right concept.

"Boom Ball" Concepts and 3D work. Players shoot bouncing balls trying to take each other out. We made the game with the map in the middle, but one of the company heads felt it was too dark. So I did more concepts.

"Boom Ball" Concepts and 3D work. Players shoot bouncing balls trying to take each other out. We made the game with the map in the middle, but one of the company heads felt it was too dark. So I did more concepts.

"Block Battle" Concepts and final 2D environment. Essentially competitive Tetris. I thought it might be fun if the level was made of blocks and there were past towers in the background.

"Block Battle" Concepts and final 2D environment. Essentially competitive Tetris. I thought it might be fun if the level was made of blocks and there were past towers in the background.

"Wave Survival" Concepts. The direction was "Western and Cyberpunk" So I thought it would be cool to add a touch of subtle circuitry.

"Wave Survival" Concepts. The direction was "Western and Cyberpunk" So I thought it would be cool to add a touch of subtle circuitry.

Some concepts and 3D work I did at https://internet.game
Early on working with the skilled developer, Abel Marcade, I came up with a way to color sets and simple game props so the developers could color the props. Each color could be re assigned to a different color, hue, value etc. As well as using the material base I created from the character. The concept work of many of these games also needed some initial UI design. So I ended up concepting many props as UI assets collaborating with the UI artist.
Hope you enjoy!