Concept for the harness and collar. While the collar is specifically called out in the game, we thought a harness and a chain would be a good way of making the dragon feel controlled.
Close up of collar.
Chain was eventually removed for the final game.
Sculpt of the leather. I tried to make it feel like the extremely thick leather was more worn where it wrapped around the wings.
Base sculpture of dragon by studio gobo.
I also worked on the dragon eye, matching this version to the enemy goblin eyes.
I also worked on the non corrupted version of this dragon's eye. Mostly purple with a hint of orange for more visual interest.
I also helped give the inside of the mouth and tongue a bit more form on top of the fantastic work done by Studio Gobo.
I had the fantastic opportunity to work on concepting and making the harness and collar for the Hebridean black dragon. I also helped make the final look for the eyes and mouth.