I was tasked with making the Gringott's guardian statue's Sword and Mace.
I applied the shader Brian Kohrman, Isaac Kellis and I worked on for the Guardian statues onto the weapons. (I did not make the axe, just updated the Unreal Shader)
Unfortunately the Mace and Axe were cut for these enemies.
concepts for Axes using the Gringott Guardian's axe and the other guardians as reference.
concepts for Maces using the Gringott Guardian's sword and the other guardians as reference.
Guardian grunt weapon concepts - ranged (axe) and melee (mace)
Final Axe and Mace models and textures. Matching the materials on the Guardian's themselves.
In game versions with glowing shader.
Concept for Guardian's mace. Having the ancient magic wrap around the axe.
Final concept after input from concept team.
Initial Guardian sword concept
Final after concept team's input and Art Director's approval.
Final Guardian mace and sword models and textures.
Concept for the Guardian axe
final model and textures
Guardian weapons in Unreal.
I had the privilege of working on the guardian weapons for Hogwart's Legacy. I was responsible for concepting, modeling, texturing and final in game models. I also worked with Brian Kohrman on creating the in engine shader and some combat/ cinematic glow animations for these characters. Immense fun and extremely grateful for the chance to work on this game with so many talented and amazing people.