I had the awesome opportunity to texture the Onyx Hippogriff. Working from the great existing base done by Studio Gobo and Isaac Kellis, as well as the iridescent shader base I used made by the awesome Yukun Peng-Drew. Making this amazing creature have subtle hue shifts all across its body, blues, greens, purples, and browns. On top of that trying to get the material to reflect and shift with the light around it with a slight hint of a metallic quality. Definitely an exciting challenge. Very happy with the result.
See the concept for this Hippogriff here