Horklumps low poly and Textures. We wanted it to feel squishy with a range of skin thickness along its sectioned body.
Horklump Glow Exploration. Eventually we found the final glow look.
Probably won't see this in game. But I wanted it to feel like the glow was hitting all of these different rings on the inside.
Baby Horklump, doesn't even have it's spikes gwown in yet.
Some reference used
I had the opportunity to make the horklumps for Hogwarts Legacy. Original concept done by Nasan Hardcastle. I sculpted, modeled, textured, and placed a handful of them in a little cluster for the environment team to add to the game's levels and for Marcus Fisher to add the horklump's fun, quirky animations.