It was a blast making this dragon scale robe. Concept by Nasan Hardcastle.
Some Zbrush renders
It was a challenge to make the leather begin from this thick, elephant like skin on the bottom, to very pokey sharp scales on top.
In game look. I also made it fit the Female avatar as well.
I was excited to make this robe. All of the different materials, colors and layers.
I made the robe, hat, and gloves. Dallin Jones made the sleeves and under tunic/ outfit.
zbrush renders.
For these robes I used existing geometry and updated/ made textures for this robe set.
For these robes I used existing geometry and updated/ made textures for this robe set.
For these robes I used existing geometry and updated/ made textures for this robe set.
I updated/ made textures for these next appearances. As well as updated a bit of the geometry for better folds/ wrinkles, some T.L.C touches.
I had the exciting opportunity to make some really cool gear for hogwarts legacy. I touched and helped update/ make a lot more clothing than this but these are the ones I had the most involvement in creating. Many of the patterns/ fabrics I made using substance Designer, along with Photoshop and Substance Designer. Final assembly in Unreal Engine.
Props to the concept team for making fantastic concepts.